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Computing at Ainderby 

What do our children say about computing? 

“I love using the laptop and learning how to use different techniques.”

“I really like computing and using the laptops because I like learning what to do and going home and practicing it.” 

“I like using the cameras outside.” 

“I like it when we have partners to help each other.” 

“We learn how to use computers safely.” 

“I like computing because you get to make systems and make codes.” 

Computing Intent

At Ainderby Steeple CE School, our intent for Computing is to teach a rich, balanced and progressive curriculum. We want our children to use computing skills in both practical and cross-curricular contexts as well as in discreet lessons.

We see Computing as an integral part of learning and life and recognise the importance of teaching pupils how to stay safe in our increasingly online world. We aim to give children the confidence to embrace ever-changing modern technology independently and to equip all of our pupils to behave responsibly and honestly online. We understand the immense value technology plays not only in supporting the Computing and whole-school curriculum but overall in the day-to-day life of our school. We believe that technology can provide creative and collaborative learning opportunities and better engagement of pupils, as well as access to rich content.

We aim to challenge pupils and encourage them to take ownership of their learning, making them responsible and active learners. At Ainderby, we intend to deliver lessons which are fun, engaging and practical, allowing all of our children to develop an enjoyment of Computing and the skills needed to fully and safely engage in our increasingly technologically advanced world.

Computing Implementation

Planning: The progression of the Computing curriculum across school is in line with age related expectations based on Early Years 2021 Curriculum and National Curriculum 2014 and supported by Purple Mash planning and curriculum resources.

Teaching: As a school, we have chosen the Purple Mash Computing Scheme of Work from Reception to Year 6. The scheme of work supports our teachers in delivering fun and engaging lessons which help to raise standards and allow all pupils to achieve to their full potential. We are confident that the scheme of work provides flexibility, strong cross-curricular links and gives excellent supporting material for teachers.

We also make use of a variety of interactive games and resources to build enjoyment and boost understanding and to meet the needs of specific pupils (e.g. Sumdog, Dyslexia Gold).

Assessment: Pupil attainment is assessed using Target Tracker. This enables staff to accurately identify attainment of pupils against key learning intention statements taken from National Curriculum 2014.

Computing Curriculum Objectives

  • I can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
  • I can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
  • I can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
  • I am a responsible, competent, confident and creative user of information and communication technology.

 Key stage 1 Pupils should be taught to:

  • understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions
  • create and debug simple programs
  • use logical reasoning to predict the behaviour of simple programs
  • use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • recognise common uses of information technology beyond school
  • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

Key stage 2 Pupils should be taught to:

  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration
  • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
  • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.

Computing Impact

The impact of our Computing curriculum is that our children are growing in their confidence using computers and other technology and developing an awareness of how to independently maintain their own personal safety in an increasingly online world. Children are encouraged to make use of technology across the curriculum and in their independent learning. The teaching of coding and debugging skills helps our children to develop their problem solving resilience.

As a result, children are developing their ability to confidently find information using online sources and understand how to assess the reliability of such materials. Pupils are able to describe how to stay safe online and understand both what their responsibility is and how to report their concerns if needed. They are confident using a variety of web-based learning platforms to support remote learning.

Marking and feedback, given verbally and via the tools in Purple Mash, are designed to support children to know what they need to do to improve.

Learning about internet safetyLearning about internet safety

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